using UnityEngine;
using System.Collections;

public enum DieEffect
{
    NORMAL,
    BlINKING,
    TODARKSPACE,
    CLARIFY,
    SCATTER,
    DISSOLVE
}

public class MonsterDieEffect : MonoBehaviour
{
    public static MonsterDieEffect instance;

    void Awake()
    {
        instance = this;
    }

    public void Show(DieEffect effect,Transform target)
    {
        StartCoroutine(_Show( effect ,target));
    }

    public IEnumerator _Show(DieEffect effect,Transform target)
    {
        //Debug.LogError("MonsterDieEffect" + effect + "  " + target);
        yield return null;
    }

}
